Artemisia I in Rise of Kingdoms: Comprehensive Guide to Skills, Talent Builds, and Strategies

Artemisia I, introduced in the “Spring Has Sprung” update of Rise of Kingdoms, is a legendary commander renowned for her formidable archer capabilities and defensive prowess. Hailing from the ancient Greek city-state of Halicarnassus, she brings a unique blend of offensive and defensive skills to the battlefield.
How to Obtain Artemisia I
Players can recruit Artemisia I through the Mightiest Governor Event, which becomes available in kingdoms older than 310 days. Additionally, she can be unlocked using Universal Sculptures or through the Card King Event.
Skills Overview
![]() Battle of Salamis Active Skill | Rage Requirement: 1000 Deals damage to own troops (Damage Factor 300), and deals damage to up to 3 enemies in a forward-facing fan-shaped area. Upgrade Preview: Direct Damage Factor: 800 / 1000 / 1200 / 1500 / 1800 |
![]() Battle of Salamis Active Skill | Increases archer units’ defense and health. Upgrade Preview: Archer Defense Bonus: 5% / 8% / 11% / 15% / 20% Archer Health Bonus: 5% / 8% / 11% / 15% / 20% |
![]() Ally Xerxes Passive Skill | While serving as a garrison commander, reduces incoming normal attack damage, and each normal attack has a 10% chance to disarm the target (disabling their normal attacks), lasts 1 second. Upgrade Preview: Normal Attack Damage Reduction: 2% / 4% / 6% / 8% / 10% |
![]() Queen of Caria Passive Skill | When rage accumulates to 80%, there is a 50% chance to silence yourself for 3 seconds, but increase all damage dealt for 5 seconds. Upgrade Preview: Damage Increase: 25% / 30% / 35% / 40% / 50% |
![]() Rules of Survival New Skill: Passive Skill | Normal attack have a 10% chance to cause the target to continuously take damage (Damage Factor 400) each second, but also increases their skill damage by 15%, lasts 3 seconds. |
Optimal Talent Builds

Garrison Build: This build focuses on maximizing Artemisia’s defensive capabilities when serving as a garrison commander. Key talents include:
- Medicinal Supplies: Provides healing to her troops, offsetting the self-inflicted damage from her active skill.
- Venomous Sting: Increases active skill damage, enhancing her offensive output.

Open Field Build: Designed for open-field engagements, this build emphasizes damage output and survivability. Important talents are:
- Testudo Formation: Grants a chance to reduce all damage taken, increasing her resilience.
- Medicinal Supplies: Even with fewer points allocated, it helps mitigate self-inflicted damage.
Effective Commander Pairings
![]() | Yi Seong-Gye (YSG): Combining Artemisia’s high damage with YSG’s area-of-effect capabilities creates a formidable pairing, especially in open-field battles. |
![]() | Ramesses II: This duo offers a balanced mix of offense and defense, with Ramesses providing healing and defense buffs to complement Artemisia’s skill set. |
![]() | Tomyris: Pairing with Tomyris can be effective in open-field battles, leveraging poison stacks and delaying enemy attacks. |
Strategies for Maximizing Artemisia I’s Potential
- Garrison Defense: Artemisia excels as a garrison commander, particularly against strong rally leaders. Her skills reduce incoming damage and disarm enemies, making her a resilient defender.
- Open-Field Combat: In open-field scenarios, utilize her area-of-effect damage to target multiple enemies. Be mindful of her self-silence mechanic; pairing her with commanders who can mitigate or complement this effect can enhance her performance.
- Talent Optimization: Invest in talents that bolster her defense and healing to counteract self-inflicted damage. Prioritizing talents that enhance archer units’ performance will further amplify her effectiveness.
By understanding and strategically leveraging Artemisia I’s unique skill set and talents, commanders can harness her full potential to dominate both defensive and offensive engagements in Rise of Kingdoms.