Rise of Kingdoms

Constantine I in Rise of Kingdoms: Comprehensive Guide to Skills, Talent Builds, and Strategies

Constantine I is a legendary infantry commander in “Rise of Kingdoms,” renowned for his exceptional defensive capabilities and support skills. His unique skill set makes him a formidable presence both in open-field battles and as a garrison commander.

How to Obtain Constantine I

To recruit Constantine I, governors must participate in the “Mightiest Governor” event, where he is featured as a reward. It’s important to note that Constantine becomes available in kingdoms that are at least 120 days old. Success in the event and strategic accumulation of points are essential to unlock this esteemed commander.

Skills Overview


Edict of Milan
Active Skill
Rage Requirement: 1000
For the next 5 seconds, reduces the target’s attack, and reduces damage taken by this commander’s troops and nearby allied troops.
Upgrade Preview:
Attack Reduction: 20% / 25% / 30% / 35% / 40%
Damage Taken Reduced By: 3% / 4% / 6% / 8% / 10%

Allegiance
Passive Skill
Infantry units led by this commander gain increases health.
Upgrade Preview:
Infantry Health Bonus: 15% / 20% / 25% / 30% / 40%

Impasse
Passive Skill
While this commander is leading the garrison of your own city or a stronghold, garrison troops gain increased attack and take less damage from cavalry normal attacks, and the Watchtower’s attack is increased .
Upgrade Preview:
Garrison Attack Bonus: 3% / 4% / 6% / 8% / 10%
Watchtower Attack Bonus: 3% / 4% / 6% / 8% / 10%
Reveive Reduced Damage From Cavalry Normal Attacks: 2% / 4% / 6% / 8% / 10%

Cross of the Divine
Passive Skill
When troops led by this commander have been reduced to 50% or less units remaining, they receive a powerful healing effect. This effect can only trigger once per hour after leaving your city. While less than 50% of units remain, all incoming healing effects are decreased by 30%, and damage taken while a shield is active is reduced.
Upgrade Preview:
Healing Factor: 7500 / 9000 / 13000 / 15000
‘Skill’ Damage Taken Reduction: 10% / 15% / 20% / 30% / 40%

Sole Augustus
New skill: Passive Skill
Troops led by this commander gain 15% increased attack and 5% increased defense.

Optimal Talent Builds

Constantine’s talents can be customized to enhance his performance in various roles:

Open Field Build

  • Focus: Enhances infantry durability and support capabilities.
  • Key Talents:
    • Elite Soldiers: Increases infantry attack, defense, and health.
    • Hold the Line: Grants a chance to reduce damage taken.
    • Rejuvenate: Restores rage upon skill usage, enabling more frequent activation of skills.

Garrison Defense Build

  • Focus: Maximizes defensive capabilities when commanding a garrison.
  • Key Talents:
    • Impenetrable Fortifications: Reduces damage taken by the garrison.
    • Nowhere to Turn: Grants additional rage when the city is attacked.

Effective Commander Pairings

Pairing Constantine with the right commanders can significantly enhance his effectiveness:

Charles Martel: Combining Martel’s defensive buffs with Constantine’s support skills creates a resilient garrison defense.
Richard I: This pairing offers exceptional healing and damage reduction, making it formidable in prolonged open-field engagements.
Alexander the GreatAlexander the Great: Alexander’s offensive prowess complements Constantine’s defensive strengths, resulting in a balanced and versatile force.

Strategies for Maximizing Constantine I’s Potential

  • Infantry Specialization: Utilize full infantry armies to capitalize on Constantine’s infantry-specific buffs.
  • Positioning: In open-field battles, position Constantine near allied troops to extend his damage reduction benefits to them.
  • Skill Timing: Monitor the health of Constantine’s army to anticipate the activation of “Cross of the Divine,” ensuring optimal utilization of its powerful healing effect.

By strategically developing Constantine I’s talents and pairing him with complementary commanders, governors can harness his full potential, establishing him as a cornerstone of both offensive and defensive operations in “Rise of Kingdoms.”

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